Southfield Junior School

  • Click here to read the new information book about Coronavirus, it has been created for children and illustrated by Axel Scheffler. 


Maths Home Learning - Week Commencing 8th June 2020

1. Times tables: Focus on 2 sets of tables that you find tricky. Use your Maths at Home booklet for games you can play to help you with this.  Remember it is both multiplication and division facts you need to know.   This is a useful website for games, not on the computer. 
Top Times Tables Games

2. Guess It (2+ players)

Develops concept of addition, subtraction, multiplication and division.

One player writes a basic operation but does not show it to the others

e.g. 4x3=12

Others have to guess the operation by asking questions about the digits and signs. E.g.   Does it have a 7 as a digit?   No

Does it have an addition sign?   No

Does it have a 3 as a digit?   Yes

First child to guess the operation is the winner. 

If there are only 2 players (one to write the operation and one to Guess It) keep

count of how many questions each player asks before the operation is guessed.

Extra challenge

Guess It Mixed Signs

Players can also write operations with 2 signs, e.g. 5 x 2 – 6 = 4


  • Encourage your child to try and solve it before they have all the digits in place, by using their number knowledge.
  • Write it out as an ‘empty box’ number problem

 i.e. 3x4=12 would look like this   ___  ___  ___  = ___ ___

  • Use number cards so that your child can move the numbers around to try out different options.

Number Cards

3. Tricky Track
You need twelve counters and two ordinary 1-6 dice for this activity.

Draw out a board like this (you may find that squared paper is useful!)
Maths Board


  • Place one of the twelve counters on each of the squares numbered 1 to 12.
  • Roll the dice and add together the two numbers shown.
  • Move the counter on that numbered square one box to the right.
  • Now roll the dice again and repeat this, each time moving the counter on that "row" one box to the right.
  • Which counter reaches the purple box first?
  • Is this what you would expect?
  • Play a few more times and make a note of which counter reaches the end of its row first.
  • Can you explain why you get these results?

Notes for Parents:

Start by playing against each other, allocate a colour to each of you. You can each then place your six counters on the numbers of your choice, or you could position them yourself and deliberately disadvantage one team (for example by placing their counters on the 1, 2, 3, 10, 11, 12). Once the counters have been placed, take turns to throw two dice, add the numbers and the counter on that total will move one place to the right. The winning team will be the team that gets the first counter to a purple square.

Having played the game together, you can then set your child off on the task of investigating which numbered counter reaches the purple box first.

Will it always work out in the same way as the game they played with you?

Encourage your child to talk to you about the results. Can they explain them? Draw out explanations that focus on the number of ways in which each total is possible. This can then lead into a full analysis of the number of ways of making each total. Challenge our child to make a start on this themselves and encourage them to record the possibilities in whatever way suits them.

Key Questions

  • Which numbered counter do you think will get to the purple box first? Why?
  • How can you get a total of 1 ... 2 ... 3 etc?
  • How will you make sure you have found all the possible totals?
  • Are you sure all your ways are different?
  • How will you record what you do?
  • Will the same numbered counter always reach the end first? Why?

Possible Extension

Children could ask their own "What if ...?" questions, such as "What would happen if there were fewer boxes in each row?"; "What would happen if I used different dice?"; "What would happen if I found the difference between the two numbers rather than their total?" etc.

Maths Home Learning - Week Commencing 18th May 2020

1. Times tables -Focus on 2 sets of tables that you find tricky. Use your Maths at Home booklet for games you can play to help you with this.  Remember it is both multiplication and division facts you need to know.   This is a useful website for games, not on the computer. 
Times tables game

2. On A Roll – fraction addition game. For instructions Click here

3. Finding Fifteen

Tim had nine cards, each with a different number from 1 to 9 on it.
He put the cards into three piles so that the total in each pile was 15.
How could he have done this? 

Can you find all the different ways Tim could have done this?
(You may like to make yourself some digit cards to help you.) 

Possible Approach

  • - You could record each solution on a different piece of paper, large enough so that it can be seen from some distance away.
  • - After trying a few options, stop and have a look at all your solutions. How do you know that there aren’t any other solutions?
  • - You could arrange the solutions in some kind of order or pattern which will then reveal any that are missing.
  • - In this way, you will find a system. This will help you to see the value of working systematically on this kind of problem.

Key questions

How do you know you haven’t got that solution already?
How will you know when you have found them all?
Can you convince your grown-up that you haven’t left any out? 


Maths Home Learning - Week Commencing 4th May 2020

1. Times Tables : remember to keep up with your times table practise. Focus on a different 2 sets of tables that you find tricky. Use your ‘Maths at Home’ booklet for games you can play to help you with this. Remember it is both multiplication and division facts you need to know. This is a useful website for games that don’t need to be played on a computer

2. Fraction Wall. Make a fraction wall and then make an equivalent fraction board game using what you know about equivalent fractions Fraction Wall Instructions

3. Game - Can you land on a number? 

  • Target: who can get closest to 20, 50 or 100? This is a game for 2 or more players and you will need a pack of playing cards.
  • The aim is to win as many cards as you can. Each number card is worth it’s number, Ace is worth 1 and all picture cards are worth 11.
  • Shuffle the cards and deal between players. Decide which number you are all aiming for (20, 50 or 100).
  • Eg we are aiming for 20. The first person turns over their top card- they picked a '2.' The second person turns over their card- a '3.' The second person then decides what they want to do with those numbers; add, multiple, subtract or divide them. They chose to multiple. 2 x 3 = 6. The next person turns over a card and they get a Queen (11) and then have to decide what they will do with their card.  2 x 3 + 11 = 17. The next person turns a card and chooses which calculation to use. The person whose calculation lands on the target of 20 picks up all the cards from the middle and adds them to the bottom of their pile and starts a new round.
  • If you have managed to calculate 20, challenge yourself to 50 or 100, or maybe a different number. Can you land exactly on it?  HINT: You might like to write down the long number sentence you build up to keep track of it as you use more cards.

Home Learning- Maths- Week Commencing 20th April 2020

Whilst you are at home we would like to keep your brains ticking over. Here are some ideas to help you work on what we have been learning about this term.

·         Times tables - Focus on the 4 and 8 times tables. Use your 'Maths at Home' booklet (if you have one) for games you can play to help you with this.  Remember you need to know both the multiplication and division facts for each family.   This is a useful website for games, not on the computer.

·         Make a fraction wall. All you need is a piece of paper, pencil and ruler. If you follow these instructions you will be able to make your own wall

·         Write some unit fractions (eg 1/7, ¼, 1/8) and then order from smallest to largest.

·         Generate your own random unit fractions by rolling a dice to decide what your denominator will be. (**Remembering that your numerator will ALWAYS be 1 for a unit fraction). When you have generated two unit fractions compare them using the < or > signs.


Maths Vocabulary and CanDo Maths support

Please click here for a maths dictionary 

Please click below for support videos for CanDoMaths workouts;

CanDoMaths Support Video 1 - Workouts A, B and C

CanDoMaths Support Video 2 - Workout D

CanDoMaths Support Video 3 - Workout E

CanDoMaths Support Video 4 - Workout F

CanDoMaths Support Video 5 - Workout G

CanDoMaths Daily Workout - Week commencing 8th June 2020

Click for CanDoMaths Workout

CanDoMaths Workout Answers

CanDoMaths Daily Workout - Week commencing 18th May 2020

Click for CanDoMaths Workout

CanDoMaths Workout Answers 

BBC Bitesize Daily Lessons                                                               

BBC Bitesize Daily Lessons